D3 stuck at updating tools

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; microsoft.support.content = (function(){ return { "click Tale Configuration": , "Internal Content Config": , "Mwf Configuration": , "Rps Sign In Info": , "Site Content Config": { "Link Farm Enabled": true, "One Site Service Uri": "https://uhf.microsoft.com//shell/xml/? I start the launcher and it doesn't show anything but the phrase "Updating Tools (0%)" at the bottom with no progress even after having it open all night and the Play button grayed out...Deleting Files Instructions on how to delete your files.Uninstalling the Blizzard Desktop App During technical troubleshooting, it is sometimes necessary to fully uninstall and reinstall the Blizzard desktop app.(Checking back now, I've noticed the "static" graph displays links in IE10 even without these attributes as seen here.) I was able to make the links visible in IE10 (even directly in the original example) by using IE's developer toolbar.

Even if that's not an ideal solution, it would at least be helpful to know whether that makes any difference.

The links displayed correctly in Chrome 26 (this was my sort of control test), but didn't display at all in IE 10 (as expected).

I then edited the javascript which dealt with the creation of the links according to the answer James gave: var path = svg.append("svg:g") .attr("fill", function(d) ) /*new*/ .attr("stroke-width", function(d) ) /*new*/ .attr("stroke", function(d) ) /*new*/ .select All("path") .data(force.links()) .enter().append("svg:path") .attr("class", function(d) ) .attr("marker-end", function(d) ); element, but had no effect on the display of the "live" graph.

If anyone can find a work-around for the marker issue itself, that would be better, and it should additionally be posted as an answer to the other marker question.

(Also note: My solution makes dashed links look terrible, so I've made them light blue instead.) This bug has been reported to Microsoft, but so far they seem to have denied or ignored it. What this little piece of wonder does, is go over all the link nodes every tick of the animation, and re-add them to the DOM.

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